Guilds are groups of players with an organized structure and leader. Unlike parties, they are formalized groups with access to amenities such as Guild Halls.

Overview[edit | edit source]

All guilds are led by a single guild master, who is usually (but not necessarily) the guild's founder. The structure of the guild beyond that varies based on the guild, but most guild masters have at least one adjutant or adviser. Large guilds often have subdivisions beyond that.

Advantages[edit | edit source]

One advantage to having a guild is renting a guild hall at the Guild Meeting Hall, where they can rent halls of various sizes and prices. Guilds will choose a size that is appropriate for them. Some large guilds, or guilds that don't feel like using the Guild Meeting Hall, have their guild halls established in other areas of the city.

The guild gets to use the guild bank and place all of their items in it so that it won't be stolen.

Types of Guilds[edit | edit source]

There are many different types of guilds.

The battle guilds specialize in fighting monsters, and especially in raids. Oftentimes, their potions and battle gear are provided by production guilds. The small and medium guilds are usually special interest groups or open groups that just want to build community. Player-killing guilds are a certain type of guild whose members enjoy killing other players (and give rise to player-killer killers).

After the Catastrophe, a new type of guild emerged. Research guilds look into new applications of game-world rules and lore. By taking advantage of newfound abilities and loopholes, some guilds became mega-guilds by forcing an Adventurer City's inhabitants to join the guild.

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